New features:

  • Somehow stable Renderer.
  • ShadowPass for Renderer.
  • ForwardPass for Renderer.
  • Refactored Texture2D and RenderTarget code.
  • Added TextureCube.
  • Added texture cube as attachment to RenderTarget.

Issues fixed:

  • Fixed incorrect float to string conversion function
  • Fixed null-pointer reference to ThreadQueue when destroying surface.
  • Fixed cubicInOut easing.
  • Fixed math_box_transform.
  • Fixed not deleting render buffer in RT when creating new.
  • Fixed png loader memory leak.
  • Fixed string possible usage of deleted buffer.
  • Fixed UI_Label not updating after changes.
  • Fixed incorrect PropertyContainer GetInt32 from string value.
  • Fixed GUI not updating if parent is root layout.
  • Fixed incorrect data format for Depth24Stencil8.
  • Fixed memory leak in Signal.
  • Fixed not attaching/detaching new threads to java under android.
  • arm-7a correct detection.
  • Fixed incorrect releasing of surface under android.
  • Fixed incorrect state cache after texture/buffer deletion.
  • fixed solid_storage incorrectly handling resizeDiscard(0).
  • Fixed Font_GlyphSet memory leak.
  • Fixed incorrect Image::SetSubImage.